About This Game Explore a unique science fantasy world made entirely out of Cardboard. Imps and Robots! Dinosaurs and Energy Swords! Cardlife is a creative survival game which allows for multiple genres to collide and embrace the strengths from each genre.Innovative hand drawn crafting systemExperience full creative freedom with our hand drawn crafting system. Create completely unique weapons, tools and characters. Limitless creativity awaits!Incredible Community Creations to be discovered on Official Online ServersExplore a magical Cardboard world alone or play online with friends and encounter complete strangers! Visit epic castles, villages, mazes, statues and other fantastical creations created by other players..Increase your stats by defeating powerful cardboard creaturesAs you journey to the centre of the island, you’ll encounter dangerous creatures looking to make a light snack out of you. As you defeat various enemies they’ll drop souls which you can use to enchant gear and weapons to make your character more powerful. Work your way up to become powerful enough to defeat a terrifying raptor or the Age 2 surface droid. 6d5b4406ea Title: CardLife: Creative SurvivalGenre: Action, Adventure, Indie, Massively Multiplayer, RPGDeveloper:FreejamPublisher:FreejamRelease Date: 28 Feb, 2019 CardLife: Creative Survival Torrent Download [torrent Full] cardlife creative survival v0.1.60. cardlife creative survival free download. cardlife creative survival coop land. cardlife creative survival wiki. cardlife creative survival. cardlife creative survival download. cardlife creative survival igg. cardlife creative survival скачать бесплатно. cardlife creative survival crack. cardlife creative survival steam. cardlife creative survival обзор. cardlife creative survival gameplay. cardlife creative survival скачать Dev Blog 92 - The Dire Wolf Update: Hello Everyone!We've been documenting the development of CardLife weekly on our main website, detailing core decisions, sharing work in progress and talking with our community on important development beats. As we approach our release on Steam we understand that our community will be growing and that our Steam players may be interested in seeing these Dev Blogs. As of today, we reached our 92nd Dev Blog after two years of development.If you want to read about our journey so far you can start from the very beginning by visiting this page: Archive of CardLife Dev Blogs[cardlifegame.com]From now on we will be posting our weekly dev blogs on Steam too! So without further ado, here is this weeks dev blog:Dev Blog 92 - The Dire Wolf Update. CardLife Appears On Steam - Add The Game To Your Wishlist: Welcome to the Steam Page of CardLife. We are preparing to launch the game into Early Access in October. Make sure to add the game to your wishlist by visiting the game page below:https://store.steampowered.com/app/920690/CardLife/Here’s a handy gif to show you how to add the game to your wishlistSteam Early Access is the beginning of our journey and we have some very ambitious plans to support the game once it has launched into Early Access. CardLife is a true Early Access game, you will see unfinished features, you will experience bugs but you will also be able to shape the game fully with a team of 20+ talented developers who have a great passion for this game.We have quite a number of features that we do have planned for the game but of course need your support and feedback to help us truly shape the game. A list of our planned features are listed below:Creature MountsPVE only serversLand and sea vehicles which include mechs and flying contraptionsDungeonsFarmingAdvanced technological gear and equipment (Grapple hooks, energy swords etc)Building raiding including traps and defencesReactive world including natural disastersUpdated combat mechanics including block, parry and power attacksCreature soul companionsConnect The Dots trim which allows color customisationGuilds, vendors and advanced permissions for buildingPoints of interest added to the mapFull modding support for textures, sound, new maps etcRandom quests/ custom questsLegendary itemsBiomesThirst & Temperature survival mechanicsUnderwater exploration and swimmingCustomisable server optionsCookingAlchemyFully customisable magic systemSkillsAn increase to the map sizeImproved AI behaviours and many more creaturesBelow are just a few lovely images captured in game, We're looking forward to seeing what the community creates once the game launches.Thank you everyone who has supported us during the founders edition of the game and a big thank you to everyone who is looking forward to joining us very soon on Steam Early Access. Add CardLife To Your WishlistAll the best,The CardLife Team. Dev Blog 95 - Upcoming Content: Greetings all,This is the first official Devblog since our launch on Steam and boy have we learnt a lot in the past week or so? This blog post will give you an idea of what's coming to the game, including the new Skeleton monster, dual wield and an update on how development of our new Offline Single Player mode is going.New Skeleton Monster. Modding - Community Showcase - Update To Go Live Next Week - PVE Server Plans: Hello Founders and VanguardiansWe were planning to release a new update this week which introduces several new features including droids, Ion swords and the creator door.Unfortunately, we came across a few issues during development and we will have to delay its release to next week. We’re sorry about this, but this is a part of the development process. The team are working hard to address all the issues we’ve found to deliver a higher quality build when it is ready.So while we are focusing on giving players more flexible and powerful tools within the next few updates we wanted to take some time to talk about the awesome mods that players have made and are available right now! This is the Modding Community showcaseWhile most of the mods are based on tweaking the way CardLife plays, you can mod some of the character game files to create truly awesome character designs too.V1NC3NZ0 who frequently delves into the game files and has been a part of the game for ages created Team Cherry's Hollowknight as a character in game. This is a really awesome look at just some of the truly incredible things that players can make with modding in CardLifeif you have created anything amazing and want to share it with us, remember to take a screenshot in game so we can see it :)Now onward to the gameplay mods! To install any of the mods below you will need to place the folder into the following directory:C:\Program Files (x86)\Steam\steamapps\common\CardLife\ModsSuperman. Raiding: Hi all, in this major CardLife update, the changes we have made are intended to not only give current players new goals to reach for, but will also offer a clear progression path for all new players joining CardLife. This will also allow us to accomplish an important goal of ours, which is coming out of Early Access and moving CardLife to full release.List of features:Voxelizing Water: Water has been updated, allowing players to collect it and place it just like all other terrain in game.This means water will act differently to how it has done up until now. Any buildings that were made under water will now need to be mined down to.Raiding: On PVP servers, we have implemented Raiding. The implementation is simple but effective.On PVP Servers, player structures can be destroyed allowing enemy players to enter your buildings and therefore open your chests, taking all the resources within them. If players decide to destroy the chests instead of looting them, the items contained within the chest will be destroyed.All items that are categorised as “static” can be destroyed, eg chests, walls, statues, beds, crafting benches etc, destroying any of these “static” structures will not give players rewards, they will simply allow entry in to player houses.PVE Servers: A few changes will be coming to PVE servers only, the first change is that all players will be visible on the map, and will be represented as “pink” dots.On PVE servers all doors can be opened by any player. The major difference between a creators door and a normal door is that the creators door adds a symbol to the world map.Exclusion Zones: Reduced from 15 meters to 5 meters in all directions around a structure, this will free up more space for players to dig.This change will also make it clearer for new players, as many find it difficult to know where to build currently, as there can be a large gap between other player structures and where players can finally build.Performance Increases: We have recently upgraded to the latest version of Unity, this update brings with it some bug fixes and more importantly, some major performance optimisations.Improved 3rd Person Camera: We have improved our 3rd person camera (F8 to switch to 3rd person), which means its functionality has changed slightly.The Camera will no longer go underground when looking directly up. This also means players can no longer use 3rd person to look through walls.This also means that when players are standing still, they will be able to swivel the camera to look at their character from the front (which is currently not possible).Monster Spawn Point Adjustments: Spawn points have been adjusted for all creatures, moving them to areas of the world based on the Age difficulty of that creature, this is due to changes made to the ages of a variety of creatures.This means that all Age 1 creatures will spawn on the southern side of the island, all Age 2 creatures will spawn on the Eastern side of the island and all Age 3 creatures will spawn in the top western side of the island.There will be some crossover near the boundaries of these areas, but the crossover will not spread far.Creature Re-balance: We have buffed a significant amount of creatures. This will provide more of a challenge as players progress through the ages.New Items up to end of Tier 3: We will be adding in a variety of new items to give players progression all the way to the end of Age 3, this will include a full set of Bows and Crossbows, Armor, Accessories and Construction pieces. Each new item will be roughly 1.5x more powerful than the level before, allowing players to defeat the next level of creature difficulty.Quests until End of the Game: With the Re-balancing of progress that is going live in this build, we are also adding in a new set of quests. These new quests will allow players to go from the start of the game all the way to the “end” of the game, which will be defeating the highest level creature in Cardlife.Official Server Re-Hosted: Before the update we will be switching server providers for our official servers, from AWS to OVH. This means that the Current Asian and Australian servers will be moved to North America and will be re-named to reflect this change. This will not effect the contents of the servers, all structures and player progress will remain the same.Players wishing to host their own servers will not be affected by this change, this will be especially useful for Asian and Australian players affected by the OVH move. As the service that players use for self hosted servers is Photon, this means that ping will remain the same on self hosted servers after we make the move to OVH.Minor Changes: New image added to Equipment screen, removal of “resistance” stat from armor and creatures, Bugs: Bedrock Void removed, Terrain Generation is no longer slowing down.Look out for this build coming at the end of February, All the bestLuisJammer. CardLife 1.0 - Raiding & Voxelised Water Live!: Hello CardLifers!Today we’re launching a hefty update which will provide new features, optimisation improvements and new items!Raiding!. CardLife Now On Steam Early Access: Greetings everyone!The time has come! Our survival game with an awesome and innovative crafting system is now available on Steam Early Access. We started our journey over two years ago with a core team and have expanded into a 25 person team. Every single one of us has been humbled by the response from our founders and content creators who were given review codes weeks ago.CardLife is out now and costs $19.99 / £15.49 / €16.79 from Steam or our official website. As part of our launch into Early Access, we have wiped official servers. Those who previously hosted multiplayer servers or played on single player will keep their structures and progress.Additionally, those who are founders should now have received an email which tells them how to transfer their account to a Steam account. Do make sure to check your junk email just in case! Over the last month we have been fixing bugs and improving the core game experience. We hope that you enjoy the game and continue to provide us with feedback and suggestions as we take the next big step on our journey.There are just a few questions that we feel our players will ask, see below for just a few answers to some of them:Will you translate the game into any other languages. Dev Blog 94 - Become A Vanguard! Wishlist Now on Steam!: It is just four days until we release in Steam Early Access! Make sure you have added the game to your Steam Wishlist!We already have an amazing community of players who have joined us during the last couple of years in development and are looking forward to growing that number with those of you who are purchasing the game via Steam.We have a more detailed Dev blog which goes through the process of display names and transferring to a Steam Account. If you a re a Founder, you can read more about that by clicking the link below.The Vanguard Edition. Offline Mode Out Now!: Hello everyone!We have just launched a new single player offline mode in CardLife!Several members of the team have worked incredibly hard to get this game mode up and running in just two weeks. They are now waiting for your feedback on this game mode and are now preparing to work on new features. We’ll share more details very very soon on what new content we are adding to CardLifeOffline Single Player Mode will effectively remove the lag that players have previously experienced. This relates to combat where maybe it takes some time to register an attack when the information is sent online. All actions in game are verified 100% by your own machine, creating a lag free experience. Players will also no longer be disconnected from their own game in single player.It is important to note that in order to activate your CardLife account to be played offline you will need to log into the game with an internet connection just once. Below is a step by step progress as to how it will workThe first time you log into CardLife, we check that your account owns CardLife as the final part of the installation process. You need to be online for this but you would need to be online anyway to download the game The next time you launch the game, you don't need to be online at all. You can be on a bus with a laptop and no wifi, and you'll still be able to play Single PlayerFrom then on single player has no network stuff regardless of whether you have internet or not, zero lag (at least zero network lag).How do I Access Single Player Offline mode?
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